Instant Pygame for Python Game Development How-to

Instant Pygame for Python Game Development How-to

Packt Publishing have released Instant Pygame for Python Game Development How-to, a guide to getting started with PyGame, written by Ivan Idris. This title will help you get over the initial hurdles in setting up a PyGame environment and developing your own games.

I was the technical reviewer for this book.

This blog post was posted to It's All Geek to Me on Saturday June 22nd, 2013 at 4:42PM
 

1 Response to "Instant Pygame for Python Game Development How-to"

  • kielan
    February 28th, 2014, 11:16 p.m.

    Hi how much money is the book and does it say how u publish it

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Will McGugan

My name is Will McGugan. I am an unabashed geek, an author, a hacker and a Python expert – amongst other things!

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This is because mod_wsgi does not pass OS environment variables to the underlying application by default
Aigars, I didn't know uwsgi had such features. Thanks for the heads up.
Good example code. It could be updated to expose today's rendering techniques (anything that does not use glBegin/glEnd calls).
- Jorge A. Gomes on OpenGL sample code for PyGame
Why not simply switch to a smarter WSGI server, such as UWSGI? https://uwsgi-docs.readthedocs.org/en/latest/Emperor.html
Venelin, this wouldn't work with virtualenvs. Don't think you have much options there, except to allocate resources like you suggested.
 
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