After today's news that the <blink> tag will be deprecated in Firefox, I decided to re-implement it in html5 / CSS3 (no Javascript required). Now it's all modern again, you are free to use <blink> liberally in your web application.

<!DOCTYPE HTML>
<html>
<head>
<style type="text/css">
blink
{
animation:blink 1s;
animation-iteration-count: infinite;
-webkit-animation:blink 1s;
-webkit-animation-iteration-count: infinite;
}
@keyframes blink
{
0%{opacity:0.0;}
50%{opacity:0.0;}
50.01%{opacity:1.0;}
100%{opacity:1.0;}
}
@-webkit-keyframes blink
{
0%{opacity:0.0;}
50%{opacity:0.0;}
50.01%{opacity:1.0;}
100%{opacity:1.0;}
}
</style>
</head>
<body>

The <blink>Blink Tag</blink>, re-implemented!

</body>
</html>

Be sure to give attribution for the above code, so your users will know where to go to thank me…

Edit: Just to demonstrate that it works!

Inspect the code if you don't believe me...

This blog post was posted to It's All Geek to Me on Wednesday August 7th, 2013 at 1:21PM
 

1 Response to "Resurrecting the blink tag"

  • nonono
    August 8th, 2013, 5:59 p.m.

    The blink tag?

    You are made out of used motor oil and evil.

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Will McGugan

My name is Will McGugan. I am an unabashed geek, an author, a hacker and a Python expert – amongst other things!

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This is because mod_wsgi does not pass OS environment variables to the underlying application by default
Aigars, I didn't know uwsgi had such features. Thanks for the heads up.
Good example code. It could be updated to expose today's rendering techniques (anything that does not use glBegin/glEnd calls).
- Jorge A. Gomes on OpenGL sample code for PyGame
Why not simply switch to a smarter WSGI server, such as UWSGI? https://uwsgi-docs.readthedocs.org/en/latest/Emperor.html
Venelin, this wouldn't work with virtualenvs. Don't think you have much options there, except to allocate resources like you suggested.
 
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