Contact Will McGugan

Here's my email address. Sorry, not linked, in the interest in avoiding spam.

Please note: This isn't the best place for help with technical problems. Please try the email address above…

53 Comments on "Contact"

  • James Morris
    March 8th, 2009, 7:37 p.m.

    Hello. I've been reading the book Beginning Game Development with Python and Pygame. It's a great read, fantastic actually, but I have trouble running the code… I get this in my console:

    2009-03-08 19:34:03.228 Python Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.

    And I don't understand it? I'm using Mac OSX 10.5 by the way. I'm not a pro programmer… I come from a PHP background (using MAMP) and so the whole Terminal concept is pretty new to me. I'm damn sure I have installed Python and Pygame correctly, as there is some Pygame examples I've been able to run fine. But it's annoying, I want to complete your book, but I can't with these errors… Like the ‘helloworld’ example, the image shows up in the background, I have a cursor image too, but it doesn't move, it's like it's frozen and it has that above error in the console.

    I know you must be busy, but please help! I love your book and really want to complete it. If you need any information about my setup, please just ask me, do tell me how to find out versions though, as I'm new to the Terminal experience! Thank you Will! Great book… James

  • March 8th, 2009, 7:57 p.m.

    James,

    I'm afraid I can't help you with that one, not having a Mac. Perhaps you need to press a key in the terminal to move past the error message?

    The pygame mailing list [pygame.org] is probably the best place for help on this sort of thing…

    Will

  • Dan Koch
    April 16th, 2009, 7:13 p.m.

    I was able to run the Chapter 3 helloworld.py demo just fine on Mac OS 10.5 (Leopard). Did you follow the instructions here when you installed MacPython? I opted to keep the system Python installed by Apple, but needed to follow these instructions to get PyGame to install.

    http://wiki.python.org/moin/MacPython/Leopard [wiki.python.org]

    The only thing extra I had to do was move the pygame files to the /Library/Python/2.5/site-packages folder. Also true for gameobjects.

    The warning you mentioned is not a fatal error and is discussed here:

    http://www.mail-archive.com/pygame-users@seul.org/msg06183.html [mail-archive.com]

    I am seeing some problems with the OpenGL examples. In Chapter 9, the example rotation3d.py was missing a ball.png file, which can be easily fixed with your own image. More problematic is the lack of color for the firstopengl.py example on my MacBook (nvidia GeForce 9400M) and HP 2710p tablet (Vista, Mobile Intel 965 Express). It displays fine on my Dell 490 (Fedora 10, nvidia Quadro FX 4600). Do you think this is a driver issue?

    Thanks,

    Dan

  • Jay
    April 26th, 2009, 5:38 a.m.

    Hi there.

    First of all, I would like to congratulate you on your book, “Beginning Game Development with Python and Pygame”. It's really helping me right now (with the PyWeek and all, hehe).

    I'm writing to make a correction (so far, I've read up to page 36): in the 4th entry of the table 2-5, the description of the math.ceil function should be “Returns the smallest integer greater than or equal to a number”.

    Bye!

  • April 26th, 2009, 2:13 p.m.

    Dan, there is a solution for the lack of colour issue here:

    http://www.willmcgugan.com/blog/tech/2007/6/4/opengl-sample-code-for-pygame/#comment751 [willmcgugan.com]

  • dlan1000
    May 14th, 2009, 4:40 a.m.

    Will,

    I was wondering if you have any experience integrating the python twisted networking module with pygame. I have encountered several approaches online to doing this (but no convergence on a good solution), and in a few your name was mentioned as someone that is pursuing this line of integration.

    As an aside, I think your book Beginning Game Development with Python and Pygame is phenomenal, but one area that it is lacking is network support. Personally, I have a good deal of experience in many other languages, but I gravitate towards python and pygame because I think it enables rapid prototyping and proof of concept for small independent game efforts.

  • May 14th, 2009, 11:23 a.m.

    dlan1000,

    Networking would have been a good topic to cover, but would be quite hard to do justice without several chapters – or an entire book.

    I haven't tried integrating pygame and Twisted. I suspect that they wouldn't play well together, since they both want to monopolise the main loop.

    One solution would be to run twisted in its own thread and communicate to the main pygame thread through a queue object (in the std lib). Then you could read new events from the queue prior to rendering. Although in some respects that defeats the purpose of using twisted in the first place.

    An alternative approach would be to have an interface to the game state that is thread-safe, and have the pygame loop do rendering only. That would give you a more tradition event based model of the kind used in web servers.

    Hope that helps!

    Will

  • Ken
    June 9th, 2009, 7:47 p.m.

    Hi Will,

    I'm in chapter 5 of your book BGDWPAP. I'm running MacPython 2.5 and pygame

    on a iMac G5. When I try to run the code in Listing 5-8. Vector Magnitude Function,

    I get the following error:

    Traceback (most recent call last):

    File “/Users/Ken/Desktop/myvecmagnitude.py”, line 22, in <module>

    AB = Vector2.from_points(A, B)

    File “/Users/Ken/Desktop/myvecmagnitude.py”, line 15, in from_points

    return Vector2(cls, P2 - P1, P2 - P1)

    TypeError: __init__() takes at most 3 arguments (4 given)

    It looks like Vector2 might be the 4th argument? Is there a way around it?

    At age 69 I'm brand new to programming, as a hobby, and your book has been most

    helpful. I never took algebra, geometry or trigonometry. I guess this “Old Coot” better

    crack a book or two.

    Also, I tried to go to your site willmcgugan.com/game-objects/ for the Game Objects

    download as instructed in several places in the book, but the site can not be found.

    Thanks, Ken

    Looking forward to your next book.

  • Ken
    June 9th, 2009, 7:50 p.m.

    Forgot my Email address.

  • Shaun Reapswaal
    August 10th, 2009, 4:16 a.m.

    Hey will. First of all I read your book. And I do believe that it's the best book on game programming that I have ever read. Game programming simply comes so easily with it!!

    I'm presently working on creating a 3D MMORPG with Python and intend on completing this project. For which I have to install PyOpenGL on my comp But the laptop that I want to install it on is not connected to the internet. But the I don't know how to install it, or acquire the setup file through the internet even on the computer that is connected to the internet. So I need your urgent help please.

  • August 10th, 2009, 9:38 a.m.

    Hi Shaun,

    If its Windows you will need to download the installer exe from http://pyopengl.sourceforge.net/ [pyopengl.sourceforge.net] and copy it to the machine you want to install it on. If its not Windows then download the source, unpack it and install it with ‘python setup.py install’.

    Hope that helps!

    Will

  • Shaun Reapswaal
    August 10th, 2009, 3:39 p.m.

    I checked it out. It's just so frustrating that both PyOpenGL and Python-OGRE aren't working on my system. Do you know Which one of those two is better performance-wise?

  • August 10th, 2009, 3:46 p.m.

    Shaun, Couldn't say for sure, but OGRE will give you a complete game engine on which to build on, whereas with PyOpenGL you have start from scratch.

  • August 23rd, 2009, 5:31 a.m.

    Hello, I've got your techblog source from google, and I want to run it, the path of the project like this: /home/pagelee/workspace/techblog, and I did not modify the code, except the database config.

    Then I start the server using:

    python manage.py runserver, and it started.

    Then I access "http://127.0.0.1:8000/ [127.0.0.1]"

    My browser displayed:

    ===========================================

    Page not found (404)

    Request Method: GET

    Request URL: http://127.0.0.1:8000/ [127.0.0.1]

    No Blog matches the given query.

    You're seeing this error because you have DEBUG = True in your Django settings file. Change that to False, and Django will display a standard 404 page.

    ============================================

    I've tried many ways to handle it , but I was failed. So could you help me with it?

    Thanks a lot.

    Page Lee

    from China

  • August 23rd, 2009, 8:15 a.m.

    I handle it, just add a rootblog, is'nt it?

  • August 23rd, 2009, 9:05 a.m.

    Page Lee, I think you got it!

  • August 23rd, 2009, 11:48 a.m.

    Thanks a lot! But I got another problem that why the index page displays only a half og it, that the left half, and if you are not the admin, you will not see the right half,such as the “popular Tags” “Comments” and so on.

    Sorry to disturb you, I knew Django only two days ago.

  • tayfur yilmaz
    September 17th, 2009, 12:30 a.m.

    hi ı saw the this site in djangosites.com and ı want to download the your sites code but this is not there.why did you erase your sites code

  • frederik
    September 27th, 2009, 6:05 p.m.

    hello will i need to know how to nintendo ds games with python and pygame can you help me?

  • frederik
    September 28th, 2009, 1:31 p.m.

    hello will i need to know how to make nintendo ds games with python and pygame can you help me

  • October 13th, 2009, 12:16 p.m.

    Hi Will

    I first come to your blog looking after the Vector2 source-code, the one you used in the Begining Game Developing with Python and Pygame, that I bought few days ago and it's really make me understand how it works.

    And then I just take a look in another “stuff” of your blog and found the lucidesktop project.

    It's seems amazing the idea to use a virtual desktop instead of bookmarks pages (even those that are rigorous organised become a mess with time)

    So, after all this text, here is the question: Do you still have invites for this project (http://locidesktop.com/)?? [locidesktop.com]

    And, as I'm here already: Do you planing to make any book a bit advanced of game developing?

  • October 13th, 2009, 12:19 p.m.

    Mateus, there should be a few uses of this invite http://locidesktop.com/accounts/create/?invite=blog [locidesktop.com] – if you are quick.

    No plans for another book at the moment. One day though…

  • Stefan Mannsfeld
    October 22nd, 2009, 8:43 p.m.

    Hi Will,

    I found your simpleopengl.py example very instructive and was browsing some of the accompanying libraries. I think in your vector library, vector3.py, the __rsub__ operator should be

        def __rsub__(self, lhs):

    x, y, z = self._v
    ox, oy, oz = lhs[:3]
    return self.from_floats(ox-x, oy-y, oz-y)
    # orig has x-ox, ...

    I haven't checked the other code, but these copy and paste bugs happen to me very frequently.

  • Erik
    November 1st, 2009, 9:59 p.m.

    Mr. McGugan,

    I need your help. I'm trying to use the PySndObj library (http://wiki.python.org/moin/PySndObj) [wiki.python.org] to create computer sound, but I can't get it to work.

    First, I downloaded PySndObj-1.3-win32-Python2.5.zip (http://sourceforge.net/projects/sndobj/files/PySndObj/PySndObj-1.3/PySndObj-1.3-win32-Python2.5.zip/download). [sourceforge.net]

    Then, I extracted the contents of the download and placed it into the site-packages folder.

    When I type “import sndobj” at the interactive prompt I receive a message that says “ImportError: No module named sndobj”. Why is there an import error?

  • November 23rd, 2009, 10:43 a.m.

    I wanted to write a quick note to say thanks for your Beginning Game Development book.

    I'm a software engineer who has dabbled in opengl on the side for years, but never really done anything other than scrappy proof-of-concept demos. I read your book over a year ago. At the time I really enjoyed reading it, but I had a reservation about it because I felt that it didn't really cover much that I didn't already know.

    Since then though, I've started sitting down to actually write some small games, rather than just thinking ‘yeah yeah that looks easy, I could do that.’ During this time, I have found myself returning to your book again and again. I've undergone a bit of a transition away from my old arrogant attitude, and am much more appreciative of actually creating something, as opposed to simply thinking about it. I have found several instances where the difference between thinking I understand something in principle, and actually sitting down to do it, have turned out to be quite pronounced. :-)

    Anyhow, all the ideas your talk about in your book are remarkably clearly expressed, and it has been a great source of reference for me to straighten my thoughts out when I'm in the thick of indecision about something. I have grown more and more appreciative of it as time has gone by. You did a really amazing job.

    So, a sincere and belated thank-you.

    Jonathan

  • Nejya
    November 26th, 2009, 5:07 a.m.

    Hi Will!

    I am reader of Your book and I am begginer in Pygame

    First at all thank You for book. It's very nice of you

    that you made it, and as far as I know there are not other

    book about Pygame. Thought as a beginner, I have several remarks

    Remark I

    Your book Chapter 3, page 107:

    A = (10.0, 20.0)

    B = (30.0, 35.0)

    AB = Vector2.from_points(A, B)

    step = AB * .1

    position = Vector2(A.x, A.y) #It's not going to work

    for n in range(10):

    position += step

    print position

    I changed it to A A but what did you mean

    Second remark that at the certain points your book needs more exlanation than you gave. I mean this example wich you gave Chapter 7

    class State(object):

    def __init__(self, name):

    self.name = name

    def do_actions(self):

    pass

    def check_conditions(self):

    pass

    def entry_actions(self):

    pass

    def exit_actions(self):

    pass

    class StateMachine(object):

    def __init__(self):

    self.states = {}

    self.active_state = None

    ……………….

    def think(self):

    if self.active_state is None:

    return

    self.active_state.do_actions()###### ???????????

    new_state_name = self.active_state.check_conditions()

    if new_state_name is not None:

    self.set_state(new_state_name)

    I will be very thankful if You explain me

    how can be here used method from different class. Because I don't see any obvious connecting point. So I am hardly trying to figure out that.

  • December 12th, 2009, 5:44 p.m.

    Are there still invites to Loci Desktop, and if so is there a way I could get one. It seems like an awesome idea, and one that I have tried to achieve and failed at multiple times (scrolling links, mac style link dock, etc.) I would like to try this out.

  • Neil
    January 2nd, 2010, 1:04 p.m.

    Hi Will, I'm trying to download the code examples for Begining Game Development with Python and Pygame from the Apress site and something is broken! Download stops at 25%, then wants a new IP address. I've tried this 5 times already. Thought you should know…

  • March 30th, 2010, 10:20 p.m.

    Hi Will!

    Thanx to you for your book :)

    But i got one problem when was trying to run listing 5-16…

    I get this:

    invalid destination position for blit

    Class which was used:

    class Vector2(object):

    def __init__(self, x = 0.0, y = 0.0):

    self.x = x

    self.y = y

    def __str__(self):

    return “(%s, %s)” % (self.x, self.y)

    @classmethod

    def from_points(P1, P2):

    return Vector2(P2 - P1, P2 - P1)

    def get_magnitude(self):

    return math.sqrt(self.x**2 + self.y**2)

    def normalize(self):

    magnitude = self.get_magnitude()

    self.x /= magnitude

    self.y /= magnitude

    def __add__(self, rhs):

    return Vector2(self.x + rhs.x, self.y + rhs.y)

    def __sub__(self, rhs):

    return Vector2(self.x - rhs.x, self.y - rhs.y)

    def __neg__(self):

    return Vector2(-self.x, -self.y)

    def __mul__(self, scalar):

    return Vector2(self.x * scalar, self.y * scalar)

    def __div__(self, scalar):

    return Vector2(self.x / scalar, self.y / scalar)

    I need your help :)

  • Mirgorod
    March 31st, 2010, 4:52 p.m.

    I haven't this problem already :)

  • Rune
    June 6th, 2010, 10:19 p.m.

    I am reading you fantastic book Beginning Game Development with Python and PyGame. Your example in chapter 9, the cube world-example, seems to me a bit overwhelming. I have tried to use the information given simply to draw shapes in 3D enivroments with OpenGL.

    I was hoping you could explain me why my code does not show the square I want it to do.

    SCREEN_SIZE = [640, 480]

    import pygame
    from pygame.locals import *
    from OpenGL.GL import *
    from OpenGL.GLU import*
    from math import radians
    from sys import exit

    def resize(width, height):
    glViewport(0,0, width, height)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(60., float(width)/height, .1, 10000.)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()

    def init():
    glEnable(GL_DEPTH_TEST)

    glShadeModel(GL_FLAT)
    glClearColor(1.0, 1.0, 1.0, 0.0)

    pygame.init()
    screen = pygame.display.set_mode(SCREEN_SIZE, HWSURFACE|OPENGL|DOUBLEBUF)
    resize(*SCREEN_SIZE)
    init()

    while True:
    for event in pygame.event.get():
    if event.type == QUIT:
    exit()

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    glBegin(GL_QUADS)
    glColor(1.0, 0.0, 0.0, 0.0)
    glVertex(100.0, 100.0, 100.0)
    glVertex(200.0, 100.0, 100.0)
    glVertex(200.0, 200.0, 100.0)
    glVertex(100.0, 200.0, 100.0)
    glEnd()

    pygame.display.flip()

    Thanks in advance.

  • Espen
    July 6th, 2010, 3:19 p.m.

    Dear Sir,

    Do you know if your book is sold anywhere as PDF?

    Amazon only want to sell me paperback and kindle version.

    Regards

    -Espen-

  • Espen
    July 12th, 2010, 10:43 p.m.

    Found it at apress.com

    -Espen-

  • September 14th, 2010, 2:43 p.m.

    Hello Will.

    Ive recently began learning Python and Pygame and have been hunting throughout the interwebs for various tutorials and guides on the two. Your site is and excelent resource for both (and has even sparked my curiosity in django)

    Im currently stuck on pathfinding and have been looking for diffrent way people implement it. Your Fugu demo has helped and im also intrested in the Fugu's Friend demo (A* seems to be the way to go with pathfinding) Unfortunatly the link to the demo isnt working anymore and i was hoping you may have the .zip still stored somewhere? Googling for it hasnt helped at all.

    The post in question is this http://www.willmcgugan.com/blog/tech/2007/4/30/swim-turtle-swim/ [willmcgugan.com] is over 3 years so the likelyhood of finding it is slim i know but still worth asking.

    Thanks, Michael.

  • September 14th, 2010, 3:13 p.m.

    Sorry, Michael. Couldn't find it!

  • September 14th, 2010, 5:02 p.m.

    Oh well, thank you for looking.

  • Thalysson Davyd [from Brazil]
    October 26th, 2010, 5:24 p.m.

    sorry my bad english, I'm still learning the English language, as well as I am new to programming

    first congratulations on the book Beginning Game Development with Python and Pygame…, great book. I've done some games using pygame .. and now I'm starting to make a snake-style game using OpenGL. I read the chapters of the book on the subject but I'm still a little “lost” in the sense of how I will make the game! I have in mind as early concepts of primitives, textures…

    be able to help with any tutorial or suggesting a book (using python in the examples, not the language of c or c + +) or someone who can connect with and ask questions thank you very much.

  • Sean
    January 13th, 2011, 12:03 p.m.

    i recently bought your book “Beginning Game Development with python and pygame : from novice to professional”

    i have python 2.7.1

    i have windows vista

    i am currently reading chapter 2 and i typed both tank.py and tankgame.py correctly in the sciTE text editor

    when i try to run tankgame.py the out put is

    >pythonw -u “tankgame.py”

    >The system cannot find the file specified

    and when i do a syntax check this comes up

    >python -c “import py_compile; py_compile.compile(r'C:\Users\Sean\Documents\tankgame.py')”

    'python' is not recognized as an internal or external command,

    operable program or batch file.

    >Exit code: 1

    how do i get the tankgame.py to run correctly like it does in the book

  • May 2nd, 2011, 1:36 p.m.

    Wassup Free Willy?!! hehe! xD

    Well anyway, will since yours was the best book on game development that I have “ever” read. I was wondering why have you not written any other books since then? I mean I have been waiting and it's been ages or so. Don't you like writing or teaching or something?

    Well have you ever thought of writing a book on Python Ogre? hopefully using Python 3.0 Python-Ogre does not support it as yet, but it's about to. Should be complete any day now :P

  • May 10th, 2011, 9:53 a.m.

    @Sean, no plans to write another book in the short term I'm afraid. But I would love to write another one.

    I haven't tried Python Ogre. It looks pretty cool though…

  • May 14th, 2011, 6:48 p.m.

    It sure is cool Will! But it can be much better, the people working on it are either not skilled enough or they aren't enough in numbers. Well anyway, if you would love to write a book then why don't you have any plans in the short term?

  • emilio
    June 11th, 2011, 5:31 p.m.

    hi mr will i was reading your book of pygame and i have a problem with vector in the exameple 6-2 simply directional movement and in others when i write

    screen.blit.(sprite, sprite_pos) said invalid destination position for a blit i dunno why it said that would you mind helping my and the vector class is defined

  • Fabronchis
    July 7th, 2011, 1:03 a.m.

    Hello .. I'm from Argentina. Sorry for my bad english. I want to use “djangotechblog” for build my cheff blog. My question is: DjangoTechBlog managment users account? I want to check all the post. I don't like that all people post. I want to avoid abuse, irrelevant comment, …

    Another Question:

    What type of licence djangotechblog have?

    Requiere your signature?

    bye

  • October 21st, 2011, 10:48 a.m.

    Hello. I've been reading the book Beginning Game Development with Python and Pygame, and i am facing problem in using scite while i press the run button it will show the following problem…

    “pythonw -u ”list.py"

    >The system cannot find the file specified."

    Please help i am using windows 7 operating system

  • Sagar Gupta
    October 22nd, 2011, 5:02 p.m.

    please Help!!!

  • din
    October 27th, 2011, 1:46 p.m.

    hi will ur book is a fantastic read i'm in the middle of it but from two days or so my computer is not even opening python application and it is showing error message i.e(socket error : conection refused,idle's subprocess didn't make the conection please tell me a solution i'm using windows 7 ultimate version)

  • Tai
    November 26th, 2011, 9:59 p.m.

    Hi! i'm reading ur pygame book :D and i dont understand this code:

    heading *= movement_direction

    what does * do in this line?

  • Neil
    December 7th, 2011, 6:07 p.m.

    hello will

    i have a little problem with donloading and installing the gameobjects library, gameobjects-0.0.3.win32.exe dosen't work on my computer so i tried the 0.0.3.zip version but when i try to run the setup file it dosen't work and this error shows up:

    >>>

    Game Objects v0.0.3

    Traceback (most recent call last):

    File “C:\Python25\Lib\site-packages\gameobjects-0.0.3\setup.py”, line 31, in <module>

    classifiers = classifiers.splitlines(),

    File “C:\Python25\lib\distutils\core.py”, line 139, in setup

    raise SystemExit, gen_usage(dist.script_name) + “\nerror: %s” % msg

    SystemExit: usage: setup.py cmd1 [cmd2 …]

    or: setup.py –help

    or: setup.py –help-commands

    or: setup.py cmd –help

    error: no commands supplied

    >>>

    and when i try to import it with IDLE it cannot find gameobjects.vector2

    can you help with this ??

  • Asgar
    May 14th, 2012, 1:28 p.m.

    Can you tell me how to do the effect while mouse dragging the canvas.

    Thanks in advance

  • kowthal ganesh
    November 27th, 2012, 10:17 a.m.

    Hi sir,
    This is ganesh with you, had a doubt, is it possible to draw the pencil, circle, rectangles, at text view in python, else there is only way to draw the things in drawing area, how can i improve smoothness of pencil tool, is there any suitable package on available to import the drawing environment,..
    please clarify myself,

    Thanks in advance

  • January 11th, 2013, 3:02 p.m.

    Hi Will,

    Just saw your tweet and thought i'd get in touch as I'm after for a Python Developer for a 6 week remote opportunity to start immediately.

    If you're available and interested please get in touch as soon as possible at 0207 269 6784 or you can reach me at az@opusrs.com

    Best,
    Anton

  • Ivan Ballard
    September 3rd, 2013, 12:21 p.m.

    We can increase rankings of your website in search engines. Please reply back for more details.

  • November 12th, 2013, 11:35 p.m.

    Hi Will,

    I modified your chess.py what in my mind is a really great and simple chess lib. I want to combine it with PyBitmessage to use it as P2P Serverless chess implementation.

    Could I put my modified version to github and publish it there?

    If yes, what licenses are possible?

    Best regards,

    Merlink

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