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A
a
(in
ColorRGBA
)
as_tuple()
(in
Vector2
)
as_tuple_rgba()
(in
ColorRGBA
)
as_html()
(in
ColorRGBA
)
as_tuple()
(in
Vector3
)
as_vec3()
(in
Row
)
as_tuple()
(in
ColorRGBA
)
as_tuple_rgb()
(in
ColorRGBA
)
AssertionError
B
b
(in
ColorRGBA
)
black()
(in
ColorRGBA
)
blank()
(in
Matrix44
)
C
centre_point3d()
(in
gameobjects.vector3
)
columns()
(in
Matrix44
)
copy()
(in
Vector2
)
clear()
(in
Grid
)
components()
(in
Matrix44
)
copy()
(in
Vector3
)
clone()
(in
Matrix44
)
contains()
(in
Sphere
)
cross()
(in
Vector3
)
color
(in
gameobjects
)
copy()
(in
ColorRGBA
)
cross_tuple()
(in
Vector3
)
ColorRGBA
(in
gameobjects.color
)
copy()
(in
Matrix44
)
D
distance3d()
(in
gameobjects.vector3
)
distance3d_squared()
(in
gameobjects.vector3
)
dot()
(in
Vector3
)
E
e
(in
gameobjects.color
)
e
(in
gameobjects.util
)
e
(in
gameobjects.vector3
)
F
fast_mul()
(in
Matrix44
)
from_html()
(in
ColorRGBA
)
from_points()
(in
Vector2
)
format_number()
(in
gameobjects.util
)
from_iter()
(in
Matrix44
)
from_points()
(in
Vector3
)
from_floats()
(in
ColorRGBA
)
from_iter()
(in
Vector2
)
from_rgba8()
(in
ColorRGBA
)
from_floats()
(in
Vector2
)
from_iter()
(in
Vector3
)
from_floats()
(in
Vector3
)
from_palette()
(in
ColorRGBA
)
G
g
(in
ColorRGBA
)
get_inverse()
(in
Matrix44
)
get_saturate()
(in
ColorRGBA
)
GameClock
(in
gameobjects.gametime
)
get_inverse_rot_trans()
(in
Matrix44
)
get_scalar_div()
(in
Vector3
)
gameobjects
get_length()
(in
Vector2
)
get_scalar_mul()
(in
Vector3
)
gametime
(in
gameobjects
)
get_length()
(in
Vector3
)
get_size()
(in
Grid
)
get()
(in
Grid
)
get_nodes()
(in
Grid
)
get_transpose()
(in
Matrix44
)
get_between_frame()
(in
GameClock
)
get_normalised()
(in
Vector2
)
get_vector_div()
(in
Vector3
)
get_column()
(in
Matrix44
)
get_normalised()
(in
Vector3
)
get_vector_mul()
(in
Vector3
)
get_distance_to()
(in
Vector2
)
get_position()
(in
Sphere
)
get_x()
(in
Vector2
)
get_distance_to()
(in
Vector3
)
get_radius()
(in
Sphere
)
get_y()
(in
Vector2
)
get_distance_to_squared()
(in
Vector3
)
get_real_time()
(in
GameClock
)
grey()
(in
ColorRGBA
)
get_fps()
(in
GameClock
)
get_row()
(in
Matrix44
)
grid
(in
gameobjects
)
get_inverse()
(in
ColorRGBA
)
get_row_vec3()
(in
Matrix44
)
Grid
(in
gameobjects.grid
)
I
identity()
(in
Matrix44
)
intersects_sphere()
(in
Sphere
)
is_power_of_2()
(in
gameobjects.util
)
in_sphere()
(in
Sphere
)
inverse_transform()
(in
Matrix44
)
iter_transform()
(in
Matrix44
)
in_sphere()
(in
Vector3
)
invert()
(in
ColorRGBA
)
iter_transform4()
(in
Matrix44
)
intersects()
(in
Sphere
)
invert()
(in
Matrix44
)
iter_transform_vec3()
(in
Matrix44
)
L
length
(in
Vector2
)
lerp()
(in
gameobjects.util
)
length
(in
Vector3
)
locals
(in
gameobjects
)
M
make_copy()
(in
Matrix44
)
make_translation()
(in
Matrix44
)
Matrix44
(in
gameobjects.matrix44
)
make_identity()
(in
Matrix44
)
make_x_rotation()
(in
Matrix44
)
Matrix44Error
(in
gameobjects.matrix44
)
make_perspective_projection()
(in
Matrix44
)
make_xyz_rotation()
(in
Matrix44
)
move()
(in
Matrix44
)
make_perspective_projection_fov()
(in
Matrix44
)
make_y_rotation()
(in
Matrix44
)
mul_alpha()
(in
ColorRGBA
)
make_rotation_about_axis()
(in
Matrix44
)
make_z_rotation()
(in
Matrix44
)
make_scale()
(in
Matrix44
)
matrix44
(in
gameobjects
)
N
next_power_of_2()
(in
gameobjects.util
)
normalise()
(in
Vector2
)
normalise()
(in
Vector3
)
P
pause()
(in
GameClock
)
pi
(in
gameobjects.color
)
position
(in
Sphere
)
perspective_projection()
(in
Matrix44
)
pi
(in
gameobjects.util
)
perspective_projection_fov()
(in
Matrix44
)
pi
(in
gameobjects.vector3
)
R
r
(in
ColorRGBA
)
rgba8
(in
ColorRGBA
)
Row
(in
gameobjects.matrix44
)
radius
(in
Sphere
)
rotate()
(in
Matrix44
)
rows()
(in
Matrix44
)
range2d()
(in
gameobjects.util
)
rotate_vec3()
(in
Matrix44
)
rgb8
(in
ColorRGBA
)
rotation_about_axis()
(in
Matrix44
)
S
saturate()
(in
ColorRGBA
)
set()
(in
Vector3
)
set_x()
(in
Vector2
)
saturate()
(in
gameobjects.util
)
set_column()
(in
Matrix44
)
set_y()
(in
Vector2
)
scalar_div()
(in
Vector3
)
set_length()
(in
Vector3
)
sphere
(in
gameobjects
)
scalar_mul()
(in
Vector3
)
set_position()
(in
Sphere
)
Sphere
(in
gameobjects.sphere
)
scale()
(in
Matrix44
)
set_radius()
(in
Sphere
)
start()
(in
GameClock
)
scale()
(in
Vector3
)
set_row()
(in
Matrix44
)
set()
(in
Matrix44
)
set_speed()
(in
GameClock
)
T
test()
(in
gameobjects.matrix44
)
test_sub()
(in
TestVector3
)
transform_sequence()
(in
Matrix44
)
test_add()
(in
TestVector3
)
test_swizzle()
(in
TestVector3
)
transform_sequence_vec3()
(in
Matrix44
)
test_copy()
(in
TestVector3
)
test_vector3
(in
gameobjects
)
transform_vec3()
(in
Matrix44
)
test_div()
(in
TestVector3
)
TestVector3
(in
gameobjects.test_vector3
)
translation()
(in
Matrix44
)
test_length()
(in
TestVector3
)
to_opengl()
(in
Matrix44
)
transpose()
(in
Matrix44
)
test_mul()
(in
TestVector3
)
transform()
(in
Matrix44
)
transposed_components()
(in
Matrix44
)
test_properties()
(in
TestVector3
)
transform4()
(in
Matrix44
)
U
u
(in
Vector2
)
unpause()
(in
GameClock
)
util
(in
gameobjects
)
unit()
(in
Vector3
)
update()
(in
GameClock
)
V
v
(in
Vector2
)
vector3
(in
gameobjects
)
vector_mul()
(in
Vector3
)
vector2
(in
gameobjects
)
Vector3
(in
gameobjects.vector3
)
Vector2
(in
gameobjects.vector2
)
vector_div()
(in
Vector3
)
W
white()
(in
ColorRGBA
)
WRAP_ERROR
(in
gameobjects.locals
)
wrap_y()
(in
Grid
)
wrap()
(in
Grid
)
WRAP_REPEAT
(in
gameobjects.locals
)
WRAP_CLAMP
(in
gameobjects.locals
)
wrap_x()
(in
Grid
)
X
x
(in
Vector2
)
x_rotation()
(in
Matrix44
)
xrange2d()
(in
gameobjects.util
)
x
(in
Vector3
)
x_wrap
(in
Grid
)
xyz_rotation()
(in
Matrix44
)
Y
y
(in
Vector2
)
y_rotation()
(in
Matrix44
)
y
(in
Vector3
)
y_wrap
(in
Grid
)
Z
z
(in
Vector3
)
z_rotation()
(in
Matrix44
)
_
__add__()
(in
ColorRGBA
)
__mul__()
(in
ColorRGBA
)
_gameobjects_vector
(in
Vector2
)
__add__()
(in
Row
)
__mul__()
(in
Matrix44
)
_gameobjects_vector
(in
Vector3
)
__add__()
(in
Vector2
)
__mul__()
(in
Row
)
_get_a()
(in
ColorRGBA
)
__add__()
(in
Vector3
)
__mul__()
(in
Vector2
)
_get_b()
(in
ColorRGBA
)
__call__()
(in
ColorRGBA
)
__mul__()
(in
Vector3
)
_get_g()
(in
ColorRGBA
)
__call__()
(in
Vector2
)
__ne__()
(in
ColorRGBA
)
_get_length()
(in
Vector2
)
__call__()
(in
Vector3
)
__ne__()
(in
Vector2
)
_get_length()
(in
Vector3
)
__contains__()
(in
Grid
)
__ne__()
(in
Vector3
)
_get_r()
(in
ColorRGBA
)
__contains__()
(in
Sphere
)
__neg__()
(in
ColorRGBA
)
_get_rgb8()
(in
ColorRGBA
)
__div__()
(in
ColorRGBA
)
__neg__()
(in
Matrix44
)
_get_rgba8()
(in
ColorRGBA
)
__div__()
(in
Row
)
__neg__()
(in
Vector2
)
_get_row_0()
(in
Matrix44
)
__div__()
(in
Vector2
)
__neg__()
(in
Vector3
)
_get_row_1()
(in
Matrix44
)
__div__()
(in
Vector3
)
__nonzero__()
(in
ColorRGBA
)
_get_row_2()
(in
Matrix44
)
__eq__()
(in
ColorRGBA
)
__nonzero__()
(in
Vector2
)
_get_row_3()
(in
Matrix44
)
__eq__()
(in
Vector2
)
__nonzero__()
(in
Vector3
)
_get_x()
(in
Vector3
)
__eq__()
(in
Vector3
)
__pos__()
(in
ColorRGBA
)
_get_x_wrap()
(in
Grid
)
__getitem__()
(in
ColorRGBA
)
__pos__()
(in
Vector2
)
_get_y()
(in
Vector3
)
__getitem__()
(in
Grid
)
__pos__()
(in
Vector3
)
_get_y_wrap()
(in
Grid
)
__getitem__()
(in
Matrix44
)
__radd__()
(in
ColorRGBA
)
_get_z()
(in
Vector3
)
__getitem__()
(in
Vector2
)
__radd__()
(in
Vector2
)
_getters
(in
Matrix44
)
__getitem__()
(in
Vector3
)
__radd__()
(in
Vector3
)
_identity
(in
Matrix44
)
__hash__()
(in
ColorRGBA
)
__rdiv__()
(in
ColorRGBA
)
_isub__()
(in
Vector2
)
__hash__()
(in
Matrix44
)
__rdiv__()
(in
Vector2
)
_isub__()
(in
Vector3
)
__hash__()
(in
Vector2
)
__rdiv__()
(in
Vector3
)
_m
(in
Matrix44
)
__hash__()
(in
Vector3
)
__repr__()
(in
ColorRGBA
)
_make_wrap()
(in
Grid
)
__iadd__()
(in
ColorRGBA
)
__repr__()
(in
Matrix44
)
_palette
(in
gameobjects.color
)
__iadd__()
(in
Vector2
)
__repr__()
(in
Sphere
)
_row0
(in
Matrix44
)
__iadd__()
(in
Vector3
)
__repr__()
(in
Vector2
)
_row1
(in
Matrix44
)
__idiv__()
(in
ColorRGBA
)
__repr__()
(in
Vector3
)
_row2
(in
Matrix44
)
__idiv__()
(in
Vector2
)
__rmul__()
(in
ColorRGBA
)
_row3
(in
Matrix44
)
__idiv__()
(in
Vector3
)
__rmul__()
(in
Vector2
)
_set_a()
(in
ColorRGBA
)
__imul__()
(in
ColorRGBA
)
__rmul__()
(in
Vector3
)
_set_b()
(in
ColorRGBA
)
__imul__()
(in
Matrix44
)
__rsub__()
(in
ColorRGBA
)
_set_g()
(in
ColorRGBA
)
__imul__()
(in
Vector2
)
__rsub__()
(in
Vector2
)
_set_length()
(in
Vector2
)
__imul__()
(in
Vector3
)
__rsub__()
(in
Vector3
)
_set_length()
(in
Vector3
)
__init__()
(in
ColorRGBA
)
__setitem__()
(in
ColorRGBA
)
_set_r()
(in
ColorRGBA
)
__init__()
(in
GameClock
)
__setitem__()
(in
Matrix44
)
_set_rgb8()
(in
ColorRGBA
)
__init__()
(in
Grid
)
__setitem__()
(in
Vector2
)
_set_rgba8()
(in
ColorRGBA
)
__init__()
(in
Matrix44
)
__setitem__()
(in
Vector3
)
_set_row_0()
(in
Matrix44
)
__init__()
(in
Matrix44Error
)
__str__()
(in
ColorRGBA
)
_set_row_1()
(in
Matrix44
)
__init__()
(in
Sphere
)
__str__()
(in
Matrix44
)
_set_row_2()
(in
Matrix44
)
__init__()
(in
Vector2
)
__str__()
(in
Matrix44Error
)
_set_row_3()
(in
Matrix44
)
__init__()
(in
Vector3
)
__str__()
(in
Sphere
)
_set_x()
(in
Vector3
)
__int__()
(in
ColorRGBA
)
__str__()
(in
Vector2
)
_set_x_wrap()
(in
Grid
)
__isub__()
(in
ColorRGBA
)
__str__()
(in
Vector3
)
_set_y()
(in
Vector3
)
__iter__()
(in
ColorRGBA
)
__sub__()
(in
ColorRGBA
)
_set_y_wrap()
(in
Grid
)
__iter__()
(in
Grid
)
__sub__()
(in
Row
)
_set_z()
(in
Vector3
)
__iter__()
(in
Matrix44
)
__sub__()
(in
Vector2
)
_setters
(in
Matrix44
)
__iter__()
(in
Vector2
)
__sub__()
(in
Vector3
)
_type_error
(in
Row
)
__iter__()
(in
Vector3
)
__version__
(in
gameobjects
)
_v
(in
Vector2
)
__len__()
(in
ColorRGBA
)
_c
(in
ColorRGBA
)
_v
(in
Vector3
)
__len__()
(in
Vector2
)
_from_float_sequence()
(in
Vector2
)
__len__()
(in
Vector3
)
_from_float_sequence()
(in
Vector3
)
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