I've moved Game Objects to Google Code. It's new home is http://code.google.com/p/gameobjects/. There are source and Win32 packages available.
Game Objects is intended to be a collection of classes to assist with the creation of games, or other realtime applications. Currently there is a 2D and 3D Vector class, and a well optimized 4x4 Matrix class, but eventually Game Objects will contain code for general route finding, entity management, AI and other cool stuff. I'm happy to take suggestions, and if you would like to submit code - even better! All classes should following these commandments.
- Easy to use. Thou shalt be no more complex than absolutely necessary, and thou shalt protect the user from doing stupid things.
- Fast. Thou shalt be fast, unless it comes in to conflict with 1.
- Pure Python. Thou shalt be in pure Python. Optimized C versions may exist as long as the interface is identical.
- Few dependencies. Thou shalt not require external modules, other than the standard library. External modules may be optional if they increase performance.
Current version is 0.0.1, but don't let the low version scare you, the current classes are quite stable. Most of my previous little PyGame experiments have used old versions of Game Objects, so I have ironed out most of the kinks. I plan on putting together a collection of samples, so there is something to play with. Any suggestions for interesting projects that make use of Game Objects will be gratefully received.Update: I have created a Google Group for discussion of Game Objects (http://groups.google.com/group/gameobjects).